Character artist at Flix Interactive.
Currently working on an unannounced project.
Working as a character artist on Sea of Thieves
Working on Sea of Thieves as a prop/environment artist.
Austrian Archaeology Institute: Egyptian Building Project
Managing a team of artists to produce an Egyptian building from archaeological scan data.
• Concepting and pre-production.
• 3D modelling the structure’s walls as well as other scene props
• UE4 Scene management.
• Animation.
Working closely with the Reuzer team to create high quality 3D assets and animations for eLearning courses.
My contributions include:
• Three Phase Separator and Flange Coupling Project: Designing, modelling and animating a complex animation of a three-phase oil and gas separator, which also includes an animation of a flange coupling. All of which was produced and rendered in Unreal Engine 5.
• 3D Renders: Producing high fidelity renders of equipment such as nuts, bolts, rusty flanges, and gaskets.
Oilennium: Instructional Designer:
Working as a part of a team developing online courses for the oil and gas industry. My contributions include:
• Modelling and animating of a screw compressor.
• Modelling and animating glanding electrical cables.
• Modelling and animating different type of mechanical valves.
I also produced several high-quality 2D illustrations of the above models. During this placement I have gained experience from my peers, project management and working to the plan and completing objectives within the estimated hours.