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Max Ouaddane
Max Ouaddane
Character Artist at Flix Interactive
Manchester, United Kingdom

Summary

Character artist at Flix Interactive.

Currently working on an unannounced project.

Skills

Concept Art3D ModelingCharacter ModelingDigital SculptingDrawing

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Blender
Blender
Unreal Engine
Unreal Engine
3DCoat
3DCoat
Marvelous Designer
Marvelous Designer
Illustrator
Illustrator
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop

Productions

    • Video Game
      Unannounced Project
    • Year
      2026
    • Role
      Character Artist - HARD SURFACE CHARACTER ART
    • Company
      Flix Interactive
    • Video Game
      Sea of Thieves - Season 16
    • Year
      2025
    • Role
      Character Artist - Creation of Leander's outfit and smuggler tattoos. As well as random props
    • Company
      Flix Interactive
    • Video Game
      Sea of Thieves - Season 16
    • Year
      2025
    • Role
      Character Artist - Creation of Bone and Blade skeleton captain, and implementation of skellies
    • Company
      Flix Interactive
    • Video Game
      Sea of Thieves - Season 15
    • Year
      2024
    • Role
      Character Artist - Creation of headline features including but not limited to: The Redmaw Meg, Boars
    • Company
      Flix Interactive
    • Video Game
      Sea of Thieves - Season 13
    • Year
      2024
    • Role
      Character Artist - Obsidian skeleton, Skeleton NPCs, Skeleton cosmetics
    • Company
      Flix Interactive

Experience

  • Character Artist at Flix Interactive
    Manchester, GB
    October 2023 - Present

    Working as a character artist on Sea of Thieves

  • Junior Artist at Flix Interactive
    July 2022 - October 2023

    Working on Sea of Thieves as a prop/environment artist.

  • Project Lead at Austrian Archaeology Institute
    June 2021 - September 2021

    Austrian Archaeology Institute: Egyptian Building Project

    Managing a team of artists to produce an Egyptian building from archaeological scan data.

    • Concepting and pre-production.

    • 3D modelling the structure’s walls as well as other scene props

    • UE4 Scene management.

    • Animation.

  • Freelance Animation and Hard Surface Modeller at Reuzer
    June 2021 - September 2021

    Working closely with the Reuzer team to create high quality 3D assets and animations for eLearning courses.

    My contributions include:

    • Three Phase Separator and Flange Coupling Project: Designing, modelling and animating a complex animation of a three-phase oil and gas separator, which also includes an animation of a flange coupling. All of which was produced and rendered in Unreal Engine 5.

    • 3D Renders: Producing high fidelity renders of equipment such as nuts, bolts, rusty flanges, and gaskets.

  • Instructional Designer at Oilennium Ltd.
    Great Yarmouth, United Kingdom
    June 2019 - September 2019

    Oilennium: Instructional Designer:

    Working as a part of a team developing online courses for the oil and gas industry. My contributions include:

    • Modelling and animating of a screw compressor.

    • Modelling and animating glanding electrical cables.

    • Modelling and animating different type of mechanical valves.

    I also produced several high-quality 2D illustrations of the above models. During this placement I have gained experience from my peers, project management and working to the plan and completing objectives within the estimated hours.