As part of my advanced 3D module at Staffordshire University, I've been making a real-time Ghost of Tsushima inspired character. The character is baked and textured to 5 2k maps, and sits at 70,425 tris.
Rendered in Iray and Unreal Engine 4.

Some renders in Dekogon's "Art, Fashion, Automotive Galleries and Showcases".
This map can be downloaded here: https://www.unrealengine.com/marketplace/en-US/product/gallaries-and-showcase