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THE SAMURAI HUNTER

As part of my advanced 3D module at Staffordshire University, I've been making a real-time Ghost of Tsushima inspired character. The character is baked and textured to 5 2k maps, and sits at 70,425 tris.
Rendered in Iray and Unreal Engine 4.

Renders using Nvidia's Iray renderer in Substance Painter.

Renders using Nvidia's Iray renderer in Substance Painter.

Some renders in Dekogon's "Art, Fashion, Automotive Galleries and Showcases".

This map can be downloaded here: https://www.unrealengine.com/marketplace/en-US/product/gallaries-and-showcase

Some renders in Dekogon's "Art, Fashion, Automotive Galleries and Showcases".

This map can be downloaded here: https://www.unrealengine.com/marketplace/en-US/product/gallaries-and-showcase